Our team

Over the years, we’ve assembled a truly world-class team at Playground. To the original ‘Playground Eighteen’ we’ve added a combination of vastly experienced developers, who have joined from all over the world, and hand-picked graduates, several of whom have risen to management positions as they’ve gained experience here. All of them share a passion for video games and a burning desire to innovate in their field.

Our success, and the success of our games, is made possible by the dedication and skill of the people who work here.

On this page you can explore the Playground team and meet the people who make up our studio. And at the bottom of the page, you can find out what it’s like to work here from people who do.

What's it like to work at Playground?
The Playground Team
  • Art
    • Animation
    • Art Management
    • Character Art
    • Concept Art
    • Environment Art
    • Lighting
    • Technical Art
    • UI Art
    • Vehicle Art
  • Audio Design
  • Design
    • Car Handling Design
    • Game Design
    • Level Design
  • Engineering
    • AI
    • Audio
    • Gameplay and Online
    • Rendering
    • Systems
    • UI
  • Leadership
  • Operations
  • Production
  • QA

Gavin Raeburn

Studio Director/CEO
Gavin Raeburn's image

Trevor Williams

Chief Operations Officer
Trevor Williams's image

Adam Askew

Production Director
Adam Askew's image

Alan Roberts

Technical Director
Alan Roberts's image

Benjamin Penrose

Art Director
Benjamin Penrose's image

Adrian Williams

IT Director
Adrian Williams's image

Dawn Blake

Finance Manager
Dawn Blake's image

Nick Duncombe

Resource Manager
Nick Duncombe's image

Cameron Penrice

QA Manager
Cameron Penrice's image

Sally Upex

Office Manager
Sally Upex's image

Arnaud Fayolle

Associate Art Director
Arnaud Fayolle's image

Kelvin Janson

Associate Art Manager
Kelvin Janson's image

Laura Gallus

Administration Manager
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Chris Smith

Chief Designer
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Matt Craven

Chief Engineer
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Martin Connor

Chief Designer
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Rob Pattenden

Lead Engineer
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Craig Littler

Lead Level Designer
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Gareth Harwood

Lead Technical Artist
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Harry Gladwin Geoghegan

Lead Technical Animator
Harry Gladwin Geoghegan's image

Karl Hammarling

Lead Engineer
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Andy Sage

Lead Engineer
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Paul Timms

Lead IT Infrastructure Engineer
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Neil Massam

Lead Vehicle Artist
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Will Stones

Lead Engineer
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Ben Thaker-Fell

Principal Game Designer
Ben Thaker-Fell's image

Simon Gibson

Principal Vehicle Artist
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Lee Niven

Principal Level Designer
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Scott Stephen

Lead Engineer
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Stephen Edmonds

Senior Engineer
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Joshua Grass

Senior Engineer
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Michael Short

Senior Engineer
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Rob Mackenzie

Senior Game Designer
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Rob Kneen

Senior Environment Artist
Rob Kneen's image

Samuele Panzeri

Senior Engineer
Samuele Panzeri's image

Wesley Brewer

Senior Animator
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Jay Bell

Senior Engineer
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John Barker

Senior Engineer
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Phil Baxter

Senior Environment Artist
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Matt Turner

Senior Cinematic Designer
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Richard Burns

Senior UI Artist
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Gavin Clark

Senior Environment Artist
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David Waby

Senior Engineer
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Seth Brown

Senior Environment Artist
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Tom Dillow

Senior Level Designer
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Douglas Watson

Senior Audio Designer
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Rich Evans

Senior UI Artist
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Siu Jone Lee

Senior Environment Artist
Siu Jone Lee's image

Ross Garfoot

Senior Technical Artist
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Ole Groenbaek

Senior Environment Artist
Ole Groenbaek's image

Jim Allison

Senior Engineer
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Matt Hampton

Senior Engineer
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Oliver Wright

Senior Environment Artist
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George Ilenei

Senior Engineer
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Martin Johnson

Senior Engineer
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David Hitchcock

Senior Engineer
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Peter Zujans

Senior Engineer
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Mike Brown

Senior Game Designer
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Yong Su

Senior Engineer
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Yibo Liu

Senior Technical Artist
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Tom Perry

Senior Engineer
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Steve Rodham

Senior Engineer
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Tom Butcher

Producer
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Matthew Martin

Producer
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Jamie Wood

Senior Lighting Artist
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Daniel Chapman

Engineer
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Michael Bennett

QA Technician
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Pavan Plaha

Character Artist
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Jake Woodruff

Environment Artist
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Michael Richards

Concept Artist
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James Constable

QA Technician
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Marco Conti

Car Handling Designer
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Guy Corbett-Cox

Engineer
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Nick Elliott

Environment Artist
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David Glover

Associate Producer
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Craig Gostick

Engineer
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Adam Kelly

Engineer
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Chris Phillips

Car Handling Designer
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Leigh Jevon

Engineer
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Simon Hughes

Environment Artist
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Grant Orban

Game Designer
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Chris Trentham

Environment Artist
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Dan Wulczynski

Technical Artist
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Aaron McAree

Level Designer
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Mark Thompson

Engineer
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Reece Prades

Environment Artist
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Sebastien Van Elverdinghe

Environment Artist
Sebastien Van Elverdinghe's image

Tom McCaren

Audio Designer
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David Chumilla

Environment Artist
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Drew Northcott

Environment Artist
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Gwenn Aubert

Engineer
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Ben Knowles

Environment Artist
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Daniel Rohde

Environment Artist
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Stuart Green

Cinematics Designer
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Andrew Baranowski

Content Co-Ordinator
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Peter Birrell

IT Support Engineer
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Mark Circus

Environment Artist
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Adrian Cottrell

UI Artist
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Anna Samuel

Compositor
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Michael Cameron

Engineer
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Jamie Fowler

QA Compliance Technician
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Jack Pooley

VFX Artist
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Conar Cross

Concept Artist
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Antoine Reux

Engineer
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Jimi McGowan

Environment Artist
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Adam Jarvis

Environment Artist
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Jonathan Gibson

Lighting Artist
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Mark Peart

Animator
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Chris Harper

Technical Artist
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Chris Makin

IT Infrastructure Engineer
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Owen Jones

QA Technician
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David Milligan

Environment Artist
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Jon Morris

Environment Artist
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Rimal Patel

Engineer
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Panagiotis Stamadianos

Assistant Vehicle Artist
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Christopher Stamford

Engineer
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Fraser Strachan

Audio Designer
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Aaron Smith

Audio Designer
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Sean-Ray Pugh

3D Character Artist
Sean-Ray Pugh's image

Alex Zemskovs

Environment Artist
Alex Zemskovs's image

Stevie Adams

Level Designer
Stevie Adams's image

Joshua Markham

IT Support Assistant
Joshua Markham's image

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