Our team

Over the years, we’ve assembled a truly world-class team at Playground. To the original ‘Playground Eighteen’ we’ve added a combination of vastly experienced developers, who have joined from all over the world, and hand-picked graduates, several of whom have risen to management positions as they’ve gained experience here. All of them share a passion for video games and a burning desire to innovate in their field.

Our success, and the success of our games, is made possible by the dedication and skill of the people who work here.

On this page you can explore the Playground team and meet the people who make up our studio. And at the bottom of the page, you can find out what it’s like to work here from people who do.

What's it like to work at Playground?
The Playground Team
  • Art
    • Animation
    • Art Management
    • Character Art
    • Concept Art
    • Environment Art
    • Lighting
    • Technical Art
    • UI Art
    • Vehicle Art
  • Audio Design
  • Design
    • Car Handling Design
    • Game Design
    • Level Design
  • Engineering
    • AI
    • Audio
    • Gameplay and Online
    • Rendering
    • Systems
    • UI
  • Leadership
  • Operations
  • Production
  • QA

Gavin Raeburn

Studio Director/CEO
Gavin Raeburn's image

Trevor Williams

Chief Operating Officer
Trevor Williams's image

Ralph Fulton

Creative Director
Ralph Fulton's image

Geraldine Cross

HR Director
Geraldine Cross's image

Jonathan Rowe

Art Director
Jonathan Rowe's image

Alan Roberts

Technical Director
Alan Roberts's image

Benjamin Penrose

Art Director
Benjamin Penrose's image

Adrian Williams

IT Director
Adrian Williams's image

Dawn Blake

Finance Manager
Dawn Blake's image

Nick Duncombe

Resource Manager
Nick Duncombe's image

Cameron Penrice

QA Manager
Cameron Penrice's image

Sally Upex

Office Manager
Sally Upex's image

Arnaud Fayolle

Associate Art Director
Arnaud Fayolle's image

Kelvin Janson

Associate Art Manager
Kelvin Janson's image

Laura Gallus

Administration Manager
Laura Gallus's image

Chris Smith

Chief Designer
Chris Smith's image

Matt Craven

Chief Engineer
Matt Craven's image

Richard Burns

Lead UI Artist
Richard Burns's image

Douglas Watson

Lead Audio Designer
Douglas Watson's image

Gareth Harwood

Lead Technical Artist
Gareth Harwood's image

Harry Gladwin Geoghegan

Lead Technical Animator
Harry Gladwin Geoghegan's image

Karl Hammarling

Lead Engineer
Karl Hammarling's image

Andy Sage

Lead Engineer
Andy Sage's image

Paul Penson

Lead Engineer
Paul Penson's image

Paul Timms

Lead IT Infrastructure Engineer
Paul Timms's image

Neil Massam

Lead Vehicle Artist
Neil Massam's image

Jamie Wood

Lead Lighting Artist
Jamie Wood's image

Will Stones

Lead Engineer
Will Stones's image

Rob Pattenden

Principal Engineer
Rob Pattenden's image

Ben Thaker-Fell

Principal Game Designer
Ben Thaker-Fell's image

Simon Gibson

Principal Vehicle Artist
Simon Gibson's image

Lee Niven

Principal Level Designer
Lee Niven's image

Scott Stephen

Principal Engineer
Scott Stephen's image

Stephen Edmonds

Senior Engineer
Stephen Edmonds's image

Martin Johnson

Senior Engineer
Martin Johnson's image

Ian Moir

Senior Engineer
Ian Moir's image

Joshua Grass

Senior Engineer
Joshua Grass's image

Rob Mackenzie

Senior Game Designer
Rob Mackenzie's image

Rob Kneen

Senior Environment Artist
Rob Kneen's image

John Reitze

Senior VFX Artist
John Reitze's image

Wesley Brewer

Senior Animator
Wesley Brewer's image

Jay Bell

Senior Engineer
Jay Bell's image

John Barker

Senior Engineer
John Barker's image

Phil Baxter

Senior Environment Artist
Phil Baxter's image

Matt Turner

Senior Cinematic Designer
Matt Turner's image

Gavin Clark

Senior Environment Artist
Gavin Clark's image

David Waby

Senior Engineer
David Waby's image

Tom Dillow

Senior Level Designer
Tom Dillow's image

Rich Evans

Senior UI Artist
Rich Evans's image

Ross Garfoot

Senior Technical Artist
Ross Garfoot's image

Adam Kelly

Adam Kelly's image

Matt Hampton

Senior Engineer
Matt Hampton's image

Oliver Wright

Senior Environment Artist
Oliver Wright's image

George Ilenei

Senior Engineer
George Ilenei's image

David Hitchcock

Senior Engineer
David Hitchcock's image

Andrew Ward

Senior Producer
Andrew Ward's image

Peter Zujans

Senior Engineer
Peter Zujans's image

Mike Brown

Senior Game Designer
Mike Brown's image

Matthew Martin

Senior Producer
Matthew Martin's image

Yong Su

Senior Engineer
Yong Su's image

Yibo Liu

Senior Technical Artist
Yibo Liu's image

Samantha Hogg

Senior Concept Artist
Samantha Hogg's image

Steve Rodham

Senior Engineer
Steve Rodham's image

Tom Butcher

Tom Butcher's image

Daniel Chapman

Daniel Chapman's image

Samuel Pay

Level Designer
Samuel Pay's image

Pavan Plaha

Character Artist
Pavan Plaha's image

Jake Woodruff

Environment Artist
Jake Woodruff's image

Michael Richards

Concept Artist
Michael Richards's image

James Constable

QA Technician
James Constable's image

Marco Conti

Car Handling Designer
Marco Conti's image

Craig Gostick

Craig Gostick's image

Chris Phillips

Car Handling Designer
Chris Phillips's image

Leigh Jevon

Leigh Jevon's image

Grant Orban

Game Designer
Grant Orban's image

Christopher Stamford

Christopher Stamford's image

Fraser Strachan

Audio Designer
Fraser Strachan's image

Chris Trentham

Environment Artist
Chris Trentham's image

Dan Wulczynski

Technical Artist
Dan Wulczynski's image

Aaron McAree

Level Designer
Aaron McAree's image

Mark Thompson

Mark Thompson's image

Ben Knowles

Environment Artist
Ben Knowles's image

Michael Bennett

Associate Producer
Michael Bennett's image

Reece Prades

Environment Artist
Reece Prades's image

Ruaraigh Chapman

Audio Designer
Ruaraigh Chapman's image

Lukas Koelz

Lighting Artist
Lukas Koelz's image

Stuart Green

Cinematics Designer
Stuart Green's image

Andrew Baranowski

Content Co-Ordinator
Andrew Baranowski's image

Peter Birrell

IT Support Engineer
Peter Birrell's image

Adrian Cottrell

UI Artist
Adrian Cottrell's image

Michael Cameron

Michael Cameron's image

Jamie Fowler

QA Compliance Technician
Jamie Fowler's image

Jack Pooley

VFX Artist
Jack Pooley's image

David Glover

Associate Producer
David Glover's image

Conar Cross

Concept Artist
Conar Cross's image

Chris Makin

IT Infrastructure Engineer
Chris Makin's image

Jon Morris

Environment Artist
Jon Morris's image

Rimal Patel

Rimal Patel's image

Matthew Piper

Game Designer
Matthew Piper's image

Sean-Ray Pugh

3D Character Artist
Sean-Ray Pugh's image

David Orton

Design Assistant
David Orton's image

Joshua Markham

IT Support Assistant
Joshua Markham's image

By continuing to use the site, you agree to the use of cookies. More information

The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.  

Please view our Cookie Policy to see full details about how we use cookies to improve your browsing experience.