Our team

Over the years, we’ve assembled a truly world-class team at Playground. To the original ‘Playground Eighteen’ we’ve added a combination of vastly experienced developers, who have joined from all over the world, and hand-picked graduates, several of whom have risen to management positions as they’ve gained experience here. All of them share a passion for video games and a burning desire to innovate in their field.

Our success, and the success of our games, is made possible by the dedication and skill of the people who work here.

On this page you can explore the Playground team and meet the people who make up our studio. And at the bottom of the page, you can find out what it’s like to work here from people who do.

What's it like to work at Playground?
The Playground Team
  • Art
    • Animation
    • Art Management
    • Character Art
    • Concept Art
    • Environment Art
    • Lighting
    • Technical Art
    • UI Art
    • Vehicle Art
  • Audio Design
  • Design
    • Car Handling Design
    • Game Design
    • Level Design
  • Engineering
    • AI
    • Audio
    • Gameplay and Online
    • Rendering
    • Systems
    • UI
  • Leadership
  • Operations
  • Production
  • QA

Gavin Raeburn

Studio Director/CEO
Gavin Raeburn's image

Trevor Williams

Chief Operating Officer
Trevor Williams's image

Ralph Fulton

Creative Director
Ralph Fulton's image

Geraldine Cross

HR Director
Geraldine Cross's image

Jonathan Rowe

Art Director
Jonathan Rowe's image

Adam Askew

Production Director
Adam Askew's image

Alan Roberts

Technical Director
Alan Roberts's image

Benjamin Penrose

Art Director
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Adrian Williams

IT Director
Adrian Williams's image

Nick Duncombe

Resource Manager
Nick Duncombe's image

Dawn Blake

Finance Manager
Dawn Blake's image

Rebekah Dudley

Operations Manager
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Sally Upex

Office Manager
Sally Upex's image

Arnaud Fayolle

Associate Art Director
Arnaud Fayolle's image

Kelvin Janson

Associate Art Manager
Kelvin Janson's image

Laura Gallus

Administration Manager
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Matt Craven

Chief Engineer
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Holly Davis

Resourcer
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Richard Burns

Lead UI Artist
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Craig Littler

Lead Level Designer
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Douglas Watson

Lead Audio Designer
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Gareth Harwood

Lead Technical Artist
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Harry Gladwin Geoghegan

Lead Technical Animator
Harry Gladwin Geoghegan's image

Karl Hammarling

Lead Engineer
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Andy Sage

Lead Engineer
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Paul Penson

Lead Engineer
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Paul Timms

Lead IT Infrastructure Engineer
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Neil Massam

Lead Vehicle Artist
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Don Arceta

Lead Environment Artist
Don Arceta's image

Will Stones

Lead Engineer
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Tom Perry

Lead Engineer
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Bastien Ramisse

Lead Character Artist
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Will Kennedy

Lead Game Designer
Will Kennedy's image

Ben Thaker-Fell

Principal Game Designer
Ben Thaker-Fell's image

Simon Gibson

Principal Vehicle Artist
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Lee Niven

Principal Level Designer
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Scott Stephen

Principal Engineer
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Jon O’Keefe

Senior IT Infrastructure Engineer
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Stephen Edmonds

Senior Engineer
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Martin Johnson

Senior Engineer
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Joshua Grass

Senior Engineer
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Samuel Pay

Senior Level Designer
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John Reitze

Senior VFX Artist
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Wesley Brewer

Senior Animator
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Jay Bell

Senior Engineer
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John Barker

Senior Engineer
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Phil Baxter

Senior Environment Artist
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Matt Turner

Senior Cinematic Designer
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Marco Conti

Senior Car Handling Designer
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David Waby

Senior Engineer
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Seth Brown

Senior Environment Artist
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Tom Dillow

Senior Level Designer
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Rich Evans

Senior UI Artist
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Ross Garfoot

Senior Technical Artist
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Ole Groenbaek

Senior Environment Artist
Ole Groenbaek's image

Jim Allison

Senior Engineer
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Adam Kelly

Engineer
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Matt Hampton

Senior Engineer
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Chris Phillips

Senior Car Handling Designer
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Oliver Wright

Senior Environment Artist
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George Ilenei

Senior Engineer
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David Hitchcock

Senior Engineer
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Andrew Ward

Senior Producer
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Tracy Hudson

Senior Environment Artist
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Peter Zujans

Senior Engineer
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Mike Brown

Senior Game Designer
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Matthew Martin

Senior Producer
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Grant Orban

Senior Game Designer
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Yong Su

Senior Engineer
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Yibo Liu

Senior Technical Artist
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Samantha Hogg

Senior Concept Artist
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Steve Rodham

Senior Engineer
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Tom Butcher

Producer
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Daniel Chapman

Engineer
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Pavan Plaha

Character Artist
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Andrew Baranowski

Level Designer
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Jake Woodruff

Environment Artist
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Michael Richards

Concept Artist
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James Constable

QA Technician
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Craig Gostick

Engineer
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Leigh Jevon

Engineer
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Simon Hughes

Environment Artist
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Jon Morris

Environment Artist
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Christopher Stamford

Engineer
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Fraser Strachan

Audio Designer
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Chris Trentham

Environment Artist
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Dan Wulczynski

Technical Artist
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Aaron McAree

Level Designer
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Jacob Green

Engineer
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Mark Thompson

Engineer
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Ben Knowles

Environment Artist
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Michael Bennett

Associate Producer
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Reece Prades

Environment Artist
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Ruaraigh Chapman

Audio Designer
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Stuart Green

Cinematics Designer
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Peter Birrell

IT Support Engineer
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Adrian Cottrell

UI Artist
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Michael Cameron

Engineer
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Jamie Fowler

QA Compliance Technician
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David Glover

Associate Producer
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Conar Cross

Concept Artist
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Antoine Reux

Engineer
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Chris Makin

IT Infrastructure Engineer
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Alex Killpack

Vehicle Artist
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Alex Zemskovs

Environment Artist
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Rimal Patel

Engineer
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Stefan Oprisan

Environment Artist
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Adam Jarvis

Environment Artist
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Jawad Tariq

Environment Artist
Jawad Tariq's image

Owen Jones

QA Technician
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Matthew Piper

Game Designer
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Sean-Ray Pugh

3D Character Artist
Sean-Ray Pugh's image

David Orton

Design Assistant
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Joshua Markham

IT Support Assistant
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Peter Scorgie

Engineer
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Aaron Smith

Engineer
Aaron Smith's image

Michael Daltrey

Engineer
Michael Daltrey's image

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