Playground Student Placements 2020

Following the success of our first student placements this summer we’re planning ahead for summer 2020. We have four open positions for students to join Playground Games’ engineering department across our Forza and RPG teams. Eligible students should be at university studying towards a degree in Games Programming, Computer Science or similar. The placement would…

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Latest news

Best Places to Work Awards 2019

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As proud sponsors of the 2019 Gamesindustry.biz Best Places to Work Awards, we recently attended the awards ceremony on the 20th September at the Ham Yard Hotel in central London. But we weren’t just there in our role of sponsors and we were thrilled to receive one of the event’s coveted Best Places to Work…

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Forza Maths Challenge!

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Mathematics is a key skill no matter what part you play in video game development. To help encourage maths skills amongst young people one of our Playground Games Designers, Matthew Piper, has created the Forza Maths Challenge! If you are a school, group, organisation or society working with young people and would like print copies…

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Welcome to St Albans House

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With over a year in the planning our new AAA development studio opened earlier this year in April. The studio is over 17,000 sq. ft, and if network infrastructure is your thing we have 32 kilometres of CAT6A cabling allowing 10 gigabit per second speeds to all desks in the studio. It also features 100…

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EVERYTHING IS AWESOME!

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Last night our very own Ralph Fulton took to the stage at the Xbox E3 2019 Briefing in LA to announce our newest expansion for Forza Horizon 4, LEGO Speed Champions! This expansion will allow you to explore a LEGO world with changing seasons, numerous challenges and plenty of LEGO Speed ​​Champions cars like the…

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We won!

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It’s official, we’re now a BAFTA award winning studio! On Thursday 4th April 2019 we attended the 2019 BAFTA Game Awards at Southbank in London. Forza Horizon 4 was shortlisted for Best British Game along with Red Dead Redemption 2, The Room: Old Sins, 11-11: Memories Retold, Overcooked 2 and Two Point Hospital. And we…

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Studio Festivities!

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We’ve just held our annual Playground Games Festive Fun Day. In what has become a Playground tradition we dress the studio and invite the team and their families to celebrate the festive season. With the bar set high from last years inflatable grotto, complete with Santa and elves, the Operations Team excelled themselves and setup…

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Gamasutra – Parallax window textures

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Gareth Harwood, Technical Art Director, at Playground recently spoke with Gamasutra about streaming in open-world games, highlighting  parallax textures in Forza Horizon 4. In the article Gareth goes into detail on how he and his team came up with a modular building solution to achieve a smaller memory footprint and how they implemented the parallax…

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