Playground Games is seeking a Animator who will be responsible for creating a diverse variety of animations needed to realise the vision for an entirely new AAA open world action / RPG project.

You’ll be working with characters, creatures and props and as such we require a motivated professional with a strong eye for detail, a fundamental understanding of game development processes and a passion for video games that matches our own.

 

Your expertise in the creation of animation will cover a broad range of key areas, including facial, motion capture and keyframe and your developed eye will aid in the breakdown and design of animation focused mechanics. You’re required to be a creative animator and a problem solver, with good knowledge of the technical aspects of your craft, including practical experience with current 3D software such as Maya, 3DsMax and Motionbuilder. As an animator at Playground you’ll also have the opportunity to collaborate with the team on improving the animation and art pipelines.

Skills Summary:

  • Experience in a variety of animation styles.
  • Creative skillset that can adapt to technical requirements.
  • Strong understanding of human anatomy.
  • Practical knowledge of current 3D software (Maya, 3DS Max and Motionbuilder).
  • Ability to communicate with artists and technical team members
  • Experience of creating animation networks.
  • A strong and diverse portfolio of different animation styles.
  • A self-motivated team player with good communication skills.

This is a fantastic opportunity to join one of the world’s most exciting games studios, using cutting edge technology to create world class games, within an established, highly talented and collaborative team.

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A message from

Simon Hughes

“I feel very lucky to work at PG! I get to work with a world-class team of developers on AAA projects. I am constantly learning new skills and I get to express my creativity every day. I love that at PG, everybody really wants to make the best game that they can!”