Playground Games is looking for a cinematics engineer to join the Fable team.

In this role you will work alongside the cinematics team, providing engineering support to maximise their potential.  Your software engineering skills will see you developing and owning a large component of our engine.  You will work with other engineering disciplines such as engine, pipeline, animation, rendering and gameplay to develop cutting edge cinematics features.  You will combine your knowledge of engineering techniques and console performance with first rate C++ and software architecture to become a key member of the engineering team.

Working as part of the cinematics team, you will be responsible for creating systems and pipelines which empower them to create world leading cinematics for a cutting edge AAA title.

SKILLS SUMMARY:

  • Strong C++ and software architecture skills
  • Excellent communication skills
  • A passion for games
  • Ideally experience on AAA
This is an exceptional opportunity to join a team and project at an early stage, giving you the rare chance to shape the future of an exciting, large-scale AAA title from the outset.  It will provide exciting new challenges for any experienced developer looking to further their career and create world class games. Apply Now
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A message from

Gavin

“The Playground engineering team is full of friendly, passionate people solving interesting problems, and also provides a great environment for professional growth.”