Playground Games are seeking a Technical Animator to join our Forza Horizon team who will help realise our games vision and work alongside award-winning technical and creative talent. The successful candidate will be able to demonstrate an in-depth knowledge of rigging and deformation, while contributing to the development our internal animation pipeline.
As a Technical Animator, you’ll work with the animation and engineering teams to devise solutions and workflows, creating rigs for animators and high-fidelity deformation for assets. Your analytical ability and planning skills will help the studio develop tools for the future to support character and animation production.
A good eye for anatomy and silhouette
Strong knowledge and experience of rigging methods and deformation in Maya and/or 3DS Max
Motivated, creative and able to utilise own initiative to implement solutions and improvements to internal processes
A strong portfolio demonstrating your animation rigs and rigging tool development for games
Ability to code with Python and/or Maxscript
Experience creating state machines and an understanding of runtime IK solutions
This is a fantastic opportunity to join one of the world’s most exciting games studios, using cutting edge technology to create world class games within an established, highly talented and collaborative team. Apply Now
A message from
“I feel very lucky to work at PG! I get to work with a world-class team of developers on AAA projects. I am constantly learning new skills and I get to express my creativity every day. I love that at PG, everybody really wants to make the best game that they can!”
Playground Games is seeking an Art Outsourcing Manager who will be responsible for overseeing the production of art created by external vendors and ensuring that it meets the quality we expect from Fable, our open world action RPG.
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