Playground Games is seeking a Character Technical Artist to join our world class team here in Leamington Spa. This is an opportunity to work alongside award-winning technical and creative talent on an entirely new open world AAA project.

As a Character Technical Artist, you will be building internal character development processes and guiding pipeline implementation in collaboration with the Character, Animation, Tools and Rendering teams.

We are searching for a Technical Artist with experience of working on published, character focused console titles with a wide knowledge of industry tools. Familiarity with characters, animation, export pipelines and shader development would be ideal for this role.

Skill Summary:

  • Ability to problem solve, think creatively and support content creators.
  • Good communication and time management.
  • Experience of working on published, character focused titles on consoles.
  • Knowledge of art creation pipelines, asset exporting and process automation.
  • Experience with character pipelines, including rigging, animation and shader development.
  • Knowledge of specialist character creation methods, including hair and cloth creation.
  • Knowledge of character scanning, mo-cap and facial capture desirable.
  • Experienced with MAX or Maya scripting.
  • Experience of game engines and toolsets.
  • Exposure to C#.
  • A passion for games and pushing the boundaries of game visuals.

This is a fantastic opportunity to join one of the world’s most exciting games studios, using cutting edge technology to create world class games, within a strong, collaborative team.


Apply Now
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A message from

Simon Hughes

“I feel very lucky to work at PG! I get to work with a world-class team of developers on AAA projects. I am constantly learning new skills and I get to express my creativity every day. I love that at PG, everybody really wants to make the best game that they can!”